Pax’s word-based superpower isn’t just used to persuade characters during dialogue scenes, either. “If you imagine if social media went completely wild and affected everybody in America - which I mean, let’s be honest, it already has - that gave some people these powers to use language, to use disinformation to fuel these abilities.” “There was basically an event we call the ‘disinformation apocalypse’, where all of the North American continent was affected,” says Tornquist. It's not magic, but it's words that are basically strong enough to affect people physically, mentally and emotionally.”Īpparently Anomals are superpowered humans that evolved during an incident that occurred 30 years prior to the events of Dustborn. “That means she has the ability to use language to manipulate people. “Pax is what we call an Anomal,” explains Tornquist. That is, if you can get a word in, and indeed when several attempts to interject by Pax are ignored by the rest of the group, Pax is able to use her superpower - an arsenal of special keywords, in this case the word “Block” - to basically stun her cohorts into silence like some kind of Jedi mind trick. While the scene is confined to the cabin of a speeding car, the player is given full control to shift the camera perspective around to get different angles on the characters and identify new things to talk about. It’s a frantic and instantly gripping setup, and it also presents an opportunity to showcase Dustborn’s dynamic dialogue system. Main protagonist Pax appears to be nursing a bloody bullet wound in the front passenger seat, while the other three in the car won’t stop bickering about what to do next. The 30-minute hands-off demo of Dustborn I was shown at Tokyo Game Show opened at the very start of the game, with a team of four heroes speeding down a highway in order to escape from a heist gone wrong in Dustborn’s version of California, known as Pacifica. While I'm told that there are multiple endings to arrive at for each of Dustborn's main characters, every player’s journey will at least begin the same way. Of course, if you haven’t played the game and you read comic book, you’re going to spoil a lot of it, but your own journey will likely be different in many ways to somebody else’s.” “And I think it’s a great way to share your experience. “That's always been the vision for this game, to be a living comic book,” says Ragnar Tornquist, Founder & CEO of developer Red Thread Games. However, when you eventually roll the final credits on this cross-continental adventure, Dustborn will actually compile your individual story into a custom 35-page comic book which you’ll be able to share with your friends online or even print out to keep. Each comic book panel reflects the decisions you made during dialogue sections and other gameplay sequences, as well as showing you how your decisions compared to that of other players - not unlike the summary screen at the end of an episode in a Telltale Games adventure. In a novel twist, or perhaps a graphic novel twist, the completion of each chapter over the course of Dustborn’s roughly 15-hour adventure generates pages of a comic book that can be browsed on the tour bus that serves as Dustborn’s mobile HQ transporting you from one story section to the next.
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